A signal which contains a reactive computation.
A map which behaves like a signal.
A read-only view of a Signal.Array.
A read-only view of a Signal.Map.
A signal which contains a writable value.
A type representing any kind of signal, either a Signal.State or a Signal.Computed.
Create a new Signal.Array and optionally populate it from the provided Iterable.
Construct a new Signal.Computed signal using an async computation function.
Construct a new Signal.Computed signal using the provided computation function.
Create an effect responding to signal changes.
Construct a new Signal.State signal containing the provided value.
Test whether the given value is a signal.
Create a new Signal.Map and optionally populate it from the provided Iterable.
Construct a new Signal.State signal containing the provided value.
Suscribe to a signal.
An array which behaves like a signal.